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My company’s 2 day hackathon

Last week at work we did an offsite hackathon over 2 days offsite at Skillsmatter which is in Central London, the idea was to get offsite and brainstorm ideas around how we can benefit our users and add more value to the product we work on.

The hackathon included everyone from the team including UX designers, QA testers, Developers and Product Owners, and we had a clear vision which was our goal for the 2 days.

I had never been to a hackathon or anything like it before and I wont go into too much detail but the following is what we did for 2 days, how we went about it and perhaps you can take some ideas from it and do your own similar thing at your company or with your team.

Ground Rules

Define some grounds rules at the start and try to respect them over the 2 days.

Day 1

After we set some ground rules we split into teams and individually wrote down all of our ideas for ways to try to meet our vision and then we discussed and grouped them into similar types. From there we decided we had 3 ideas which we then whittled down to 2, we split into teams and started with some sprint planning in each team.

After we planned out our ideas we then started work using small 1.5 hour sprints, each sprint ending with a sprint retrospective and show and tell to the other team, here we gave feedback to the other team and discussed the good and the bad and the potential with each idea etc.

Day 1 lasted from 8:30 am to around about 6pm I think it was and it was a pretty long day but super awesome fun.

Day 2

Day 2 started again with some sprint planning, figuring out what we wanted to achieve and splitting out tasks for each person in the team to have something to work on and something to produce at the end of the sprint. Some people worked on the UI design, developers worked on the code, testers wrote some test and wire frames were also created by the Product Owners and some of the designers too.

I’ll skip to the most important part of the 2 days and what I personally took away from the 2 day workshop/hackathon.

What did we produce

After the 2 days we came away with 2 separate pieces of work which met our vision and will definitely improve our product, we had working code, it was tested, it looked pretty good and with a couple of days work would be production ready.

Lessons Learnt

Summary
I’d recommend your team try something like this, keep it organised, keep it simple, everyone is equal in the room, set ground rules, have a vision or a goal your all attempting to try to reach and have fun, the best part of the 2 days it was fun, we were discussing it all week afterwards and every single person loved it.

We covered a lot more than this but I don’t want to bore people with all the details – if you want to ask me anything about this post add a comment.

Thanks
Gregor

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